
I figured it would be fun to post this because, as we all know, new year resolutions are meant to be really a comical device since we tend to always break them than keep them. So without wasting further time here’s my list of new year’s resolutions…that I’ll break.
Continue reading
Sarita Montiel – El Dia Que Me Quieras
Note: I tried to translate this song as best as I could so if there are any errors please let me know.
Spanish LyricsAcaricia mis sueno.
El suave mormuyo de su suspirar
como rie la vida
si tus ojos negros me quieren mirar.
El dia que me quieras.
La rosa se engalana
se vestiran de fiesta
con su mejor color.
Y al viento las campanas
diran que ya es mio.
Y locas las fontanas. Se contaran tu amor.
La noche, que me quieras, desde el azul del cielo.
las estrellas de losas. Nos miraran pasar.
Y un rayo mysterioso aranido en tu pelo.
Luciernaga curiosa, que vera? Que eres mi consuelo.
Y un rayo mysterioso anadido en tu pelo.
Lucernaga curiosa, que vera?
Que eres mi consuelo.
“El dia que me quieras…”
English lyrics
As it caresses my dreams
The soft murmur of your sigh
How life laughs
Since your black eyes want to look at me
That day that you should want me
The rose that decorates
Will dress up festively
With it’s best color
And the wind will blow on the bells that ring
That you are now mine
And the crazy fountains will tell of your love
The that you should want me, from the blue of the sky
the stars from the flagstones will see us pass by
And a mysterious ray added in your hair
Curious firefly, what will it see? That you are my consolement
Spoken: The that you should want me
A few words on F.E.A.R…

After finishing F.E.A.R 3, which presumably ends the entire story of the Point Man’s quest to end the horror that his two other family relatives, his mother Alma and his brother Paxton Fettle, have brought upon the people of the city and district of Auburn, I can’t help but get the impression that this series has had a progression with each installment in the following manner: Good, Bad, and Worse.
read more
If we go back to 2005, when the first F.E.A.R game came out, you have essentially a game that had some very memorable moments and really focused on making sure that your experience as the main character of the story was as seamless as possible. The point of the designers and developers of the first F.E.A.R game was to have the player be the action star of a movie. So instead of being the passive watcher of the action and dialog when progression in most first person shooters, you’re the active participant. It’s simple as that and it’s for that logos that drove many that developed the first F.E.A.R to make sure that the story, the controls, the music, the sound effects, and graphical environment, to be as top notch to make the experience be, again, as seamless as possible. Today it’s considered to being one of the best first person shooters as many comment that the game really makes very good focus at first person shooter game play that is convincingly challenging and immersive.
But unfortunately, after some business related troubles, Monolith had to delay the development of the second game. The original development team was not around by the time that the second game was ready for development and what resulted was a game that, although feeling familiar with the first game, really did not seem to have that atmospheric quality of the first game. The controls seemed familiar but a little off, the graphics, although great, really were a major design departure from the first one, and with certain game inclusions such as mecha-armor battles, it really made F.E.A.R no longer so much a first person shooter as it was more of a first person action game. So it was a major departure from many aspects of the first game but it still did not manage to completely alienate the fans of the first game…
…Until F.E.A.R 3. When Monolith decided to have the developer that helped port the first F.E.A.R game to the consoles, Day 1 Studios, what resulted was the complete abandonment of many things that made the firs two, especially the first one, a major success. For one, you have no longer the use of Monolith’s Lithitech Jupiter Engine used and instead you have Day 1 Studio’s Despair Engine. This caused many things such as the controls, the graphics (this includes the methods of lighting, texturing, and graphical detailing), the character modeling to change and take very radical departure from the first game’s design. Also the manner that weapons worked in this game also changed: for every weapon you had collected has maximum limit of how much ammunition you can collect. This, along with some very tough and dirty playing enemies with achievement pop-ups for almost every little thing you do in the game, and you have a first person shooter with arcade level difficulty and design. The bottom line is that you get essentially a console game with all the frills of most modern shooters such as in-game achievements, a score tally, individual mission objectives, and finally regenerating health (good bye med-packs and Hello Call of Duty style health regeneration).
The story, with each game installment, escalates from a small and relatively contained situation to a full scale disaster scenario that, although the origins deal with the supernatural and the fantastic, starts to feel more like an action game splashed with cliched horror. Thus arresting the tension and mood that the first F.E.A.R game manage to bring upon the player as they were going through the game (and with almost little to no surprise scares). And because of it, it really leaves many fans preferring either the first game or the first two games produced by Monolith but never the third.
Speaking for myself, the first F.E.A.R game will be the definitive, and really, the only game that is worth playing in the entire F.E.A.R series.
So for anyone that is thinking about buying F.E.A.R 3 and has not yet checked out the first game, I would definitely reconsider and stick with the first F.E.A.R game.
Rachmaninoff – Piano Concerto No.1
Another day. Another moment of repose and introspection. I’ve spent my quarter. I think I’ve got fifty or seventy five cents left.
Round Table (feat. Nino) – Puzzle
Ah Welcome to the NHK, that is a particular slice-of-life anime series that I would recommend anyone in a heartbeat. The show centers around 22 year old Tatsuhiro Sato along with few other young people that live near him. Tatsuhiro is an unemployed college dropout an extreme case of introversion (which puts him under the governmental category of a NEET – Not in Education, Employment, or Training). The show deals with some main topics such as insanity, self-doubt, self-actualization, realism, and the psychology behind of everyday living.
And if there was something in particular that I would recommend checking this show out is the music. The opening music in particular, performed by Round Table (featuring Nino), is quite distinct in it’s opening that almost reminds me of the particular instrumentals used in The Cardigan’s “Carnival” song – smooth string sections, clever use of horns that play always on key timings, and always with a 1/2 upbeat tempo. Although you can find similar sounds in the other songs that Round Table with Nino have done with other anime such as Chobits, Yozakura Quartet, .hack//Legend of the Twilight, Gunbuster 2, and ARIA the Animation.
Alva Noto – Haliod Xerrox Copy 3 (Paris)
Days came and went and the seasons changed as time went on. We were changing, always changing.
To what? I…she…we…did not know. But we enjoyed the very things that we said and did.
we did what we did in the manner we saw fit “just because”.
There were whispers and voices. Sayings of a purple glow coming out of the very cafe where we would meet at nights to just hang out and laugh.
Like a purple mist or some glow that washed itself on the streets that enticed people to come in to where we were.
We made friends, many whose names we both did not bother to remember and only did when we saw their faces because of some sort of spark of preternatural intelligence that she and I were not aware of.
Everything was magical. Everything was as it should have been. That should have been a long long time ago.
Note: this post is best viewed in Webkit
Debarge – I like it
It’s hard to say really much about Debarge without mentioning that they were one of the few definitive R&B acts of the 1980′s. Debarge is not so much about the hits they had as much as it was about the the sensibilities that they had tried to project: the shy honest guy wanting the girl, the wholesome fun that supposedly would be found just around the corner, that love could still be real and romantic, and so on. The sounds that Debarge had in their songs really capture a portion of the charms of 1980′s American pop music and also reflect the ideals, and I’m willing to dare say even fantasies, that were part of the zeitgeist of the times.
Although the thing that I find a bit annoying, and maybe even tragic, is the ongoing nature of the songs themselves and the way it conveys that there is supposed possibility to find warmth in some shiny and cold world. This can be immediately seen reflected in the very instrumentality of the music: the sounds of the synthesizers and over slicked production being taken on by the organic melodies of the voices of the lead and chorus; quite like the feeling of a warm zephyr midst a cold winter night near the ocean side.
Updates – Now with smooth Jquery annoyance!

It’s been awhile since I’ve given updates to what I’m up to So I figured that I should go ahead and give note of what I’ve been up to in these last few weeks.
F.E.A.R 2 Failthrough: Failure Returns
There is no mistake, the failing has returned. And this time I take on the sequel to F.E.A.R: F.E.A.R 2 (duh). Now…I personally don’t want to go back to doing visual jokes or anything of the sort
given that it takes a lot of work to get around doing whenever there’s jokes involved or something that is intended to be, at least, if not funny, novel. But really there’s no point and I can’t really incorporate it too well with the game as it’s really not that interesting of a title to go ahead and make the effort to insert jokes in. So a straightforward walkthrough is what is in store for this installment.
Oh and to remind people as to why I bother to call it a “failthrough”:
It’s not to fish for compliments. No. It’s because I do it without any care for finesse or to display any “proper” or “good” execution as far as playing. I play quietly and I play with certain degree of apathy when doing these videos because usually interesting stuff may happen as a result…or at least that’s what has always happened for me. Trying to be crafty about gaming walkthroughs is not worth it.
Wiki fever
I wish that when I say “wiki” I mean something involving Hawaii.
But unfortunately, I mean the web 2.0 miracle(?) involving the content management system that powers Wikipedia. Yes I’m talking about Mediawiki.
As of late I’ve decided to start making lists of software which should show up later on in a wiki that I’ll put in on txug.org. Now…I do this with much passiveness because I don’t think that really anyone will appreciate it but I’ll do it anyway just for kicks…I mean you never know when it will come in handy to know how to use MediaWiki so it does not hurt to learning the MediaWiki syntax (although having a really good mastery in CSS, PHP, and Jquery would be lovely at this point for me too).
I’ll try to make something that will include proper “how-to” guides in using XMPP and using various XMPP supporting clients and give a mention of some key features that should be universally found in most XMPP supporting clients. That and maybe a few videos that will explain how to use it.
But it’s not just XMPP stuff that will be on the wiki but also a list, again, of software that is recommended and tested by myself or others. And why make such a list when there are already tons of sites that give software recommendations? Well I figure a Wiki format of presentation is more effective (given the notoriety of MediaWiki and it’s various uses in many important projects such as Wikipedia). And because having another “definitive” software list won’t hurt- in a wiki format, fixing dead links or removing entries is much easier than in a blog post or in some page within fancy over-the-top CMS framework.
And that’s about it really. So I leave you now with a piece by Ryuichi Sakamoto (you probably saw that by now didn’t you?)
Watch videoBlur- The Universal
Shiina Ringo – ハツコイ娼女
Another song by Shiina Ringo. I was recommended to it a long time ago by F3 a while back. Enjoy (^_^). This is a [M@D] take, using scenes from the anime Mononoke (click here) on the song so don’t think that it’s the music video for the song (^_^);