
In between playing between month-long breaks, and playing other side games, I’ve finally finished S.T.A.L.K.E.R: Call of Pripyat. There is much that I can say about this game to go on about but rather than spoil the whole fun for you, I’d rather just give you some light impressions of the game so you can go ahead and check it out yourself.
If you have never played any of the previous games such as Shadow of Chernobyl or Clear Sky (the former being the better one to play as they continue after one another time-wise), then you have to at the very least check out Call of Pripyat. The game follows right after the events of the first game and you play the role of a military secret agent disguised as a stalker. Your mission is to investigate the causes that made the helicopters that were supposed to deploy military personnel into the zone crash.
During the game you find out many things that were not left clear or begged further explaining in the first game such as the experiments that lead to the very start and creation of the zone, the various areas and artifacts that have evolved into existence as a result of the formation of the zone and so on.
The game is quite polished compared to the first and second games of this series and there is better use of the graphics, physics, and textures that the previous games had attempted to fix at but never could get to making work. Things such as physics bugs which made the game sometimes a frustrating experience were fixed and some instances of instant character death would occur due to various causes (random enemy character generation from somewhere nearby, overpowering mutant character generated right next to you, or your missing some things from your inventory that you had right when you had saved are the common ones in my gameplay).
So the game is more stable and it’s more polished. Not completely without bugs but it’s the most polished.
The music of the game is as atmospheric as ever, there are many kinds of music that heighten the tension of the game even when there is no apparent danger nearby. This makes you aware that you are in a place where, despite appearances of relative, and I use this term very lightly, tranquility, that somewhere nearby there is something that could potentially hurt you if you are not careful and you have to keep holding your weapon about you at all times.
This quite different from other games I’ve played where you have moments where you are at ease and at times when you are always on alert. And this game really puts the player in a constant state of alertness throughout the game from start to finish (so have a cup of very strong coffee with you and a lot of steel)
Check out the game sometime. It’s sold in Steam for $19.99 but you can get a hard copy for less than that on Amazon or other digital game distribution services.